- Attack
- 261
- Defense
- 182
- HP
- 205
100% CP
- RaidsLv20
- 2,050
- min 1,965
- Weather boostLv25
- 2,563
- min 2,456
- MaxLv50
- 4,057
- Lv40 3,588
At a glance
Basics
Landorus (Incarnate Forme) is a Ground/Flying-type Pokémon. Its 100% IV CP is 2,050 at level 20 (raids, eggs and research), 2,563 at weather-boosted level 25 and up to 4,057 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Water attacks (1.6×). It resists Electric/Fighting/Poison/Bug/Ground attacks. In raids, Mud Shot + Earth Power is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Abundance Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,057 / 4,105
From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Mud Shot
Earth PowerBest100% efficiency15.6TDO 466 - 2
Rock Throw
Earth Power96% efficiency14.9TDO 446 - 3
Mud Shot
Focus Blast88% efficiency13.7TDO 411 - 4
Mud Shot
Outrage87% efficiency13.6TDO 406 - 5
Rock Throw
Outrage85% efficiency13.2TDO 396
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Mud ShotBestGround · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Rock ThrowRock · 1s | 13 | +8 | 13 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Earth PowerBestGround · 3.5s · STAB | 100 | 50 | 34.3 | 2.4 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
OutrageDragon · 4s | 110 | 50 | 27.5 | 2.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Landorus (Incarnate Forme)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 164.9
- Actual Defense
- 117.7
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Mud Shot
Earth PowerBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,588 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 15.5 | 1,499 | 100.0% |
| 2 | 1 | 15 | 12 | 15.5 | 1,498 | 99.5% |
| 3 | 0 | 14 | 15 | 15.5 | 1,499 | 99.5% |
| 4 | 0 | 14 | 14 | 15.5 | 1,495 | 99.5% |
| 5 | 2 | 14 | 12 | 15.5 | 1,500 | 99.4% |
| 6 | 1 | 13 | 14 | 15.5 | 1,497 | 99.4% |
| 7 | 2 | 12 | 14 | 15.5 | 1,499 | 99.2% |
| 8 | 0 | 15 | 13 | 15.5 | 1,496 | 99.1% |
| 9 | 0 | 15 | 12 | 15.5 | 1,492 | 99.1% |
| 10 | 2 | 15 | 11 | 15.5 | 1,500 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Water - ×0.625
Electric
Fighting
Poison
Bug - ×0.39
Ground
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.625
Grass×1
Ice×2.56
Fighting×0.625
Poison×0.625
Ground×0.39
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












