- Attack
- 252
- Defense
- 199
- HP
- 174
100% CP
- RaidsLv20
- 1,916
- min 1,833
- Weather boostLv25
- 2,395
- min 2,292
- MaxLv50
- 3,791
- Lv40 3,353
At a glance
Basics
Genesect (Chill Drive) is a Bug/Steel-type Pokémon. Its 100% IV CP is 1,916 at level 20 (raids, eggs and research), 2,395 at weather-boosted level 25 and up to 3,791 at level 50. It is weak to Fire attacks (2.56×). It resists Normal/Ice/Psychic/Bug/Dragon/Steel/Fairy/Grass/Poison attacks. In raids, Metal Claw + Magnet Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Paleozoic Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,791 / 3,836
This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Magnet BombBest100% efficiency14.9TDO 418 - 2
Metal Claw
Techno Blast*100% efficiency14.9TDO 418 - 3
Metal Claw
X-Scissor99% efficiency14.7TDO 413 - 4
Fury Cutter
Magnet Bomb96% efficiency14.4TDO 403 - 5
Fury Cutter
Techno Blast*94% efficiency14.0TDO 392
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Fury CutterBug · 0.5s · STAB | 4 | +8 | 9.6 | 16 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Magnet BombBestSteel · 3s · STAB | 75 | 33 | 30 | 2.73 |
Techno Blast*Ice · 2s | 120 | 100 | 60 | 1.2 |
X-ScissorBug · 1.5s · STAB | 45 | 33 | 36 | 1.64 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Genesect (Chill Drive)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 159.5
- Actual Defense
- 127.8
- Actual HP
- 112
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Magnet BombBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,353 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 14 | 16.5 | 1,500 | 100.0% |
| 2 | 1 | 15 | 15 | 16.5 | 1,498 | 99.6% |
| 3 | 1 | 15 | 14 | 16.5 | 1,494 | 99.6% |
| 4 | 2 | 14 | 15 | 16.5 | 1,500 | 99.5% |
| 5 | 2 | 14 | 14 | 16.5 | 1,496 | 99.5% |
| 6 | 3 | 13 | 14 | 16.5 | 1,499 | 99.5% |
| 7 | 0 | 15 | 15 | 16.5 | 1,492 | 99.2% |
| 8 | 0 | 15 | 14 | 16.5 | 1,488 | 99.2% |
| 9 | 0 | 15 | 6 | 17 | 1,500 | 99.2% |
| 10 | 1 | 14 | 15 | 16.5 | 1,494 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Fire - ×0.625
Normal
Ice
Psychic
Bug
Dragon
Steel
Fairy - ×0.39
Grass
Poison
Show all 18 types
Normal×0.625
Fire×2.56
Water×1
Electric×1
Grass×0.39
Ice×0.625
Fighting×1
Poison×0.39
Ground×1
Flying×1
Psychic×0.625
Bug×0.625
Rock×1
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










