- Attack
- 145
- Defense
- 110
- HP
- 158
100% CP
- Shadow RaidsLv20
- 839
- min 743
- Weather boostLv25
- 1,049
- min 929
- MaxLv50
- 1,661
- Lv40 1,469
At a glance
Basics
Shadow Fletchinder is a Fire/Flying-type Pokémon. Its 100% IV CP is 839 at level 20 (Shadow Raids), 1,049 at weather-boosted level 25 and up to 1,661 at level 50. It is most vulnerable to Rock attacks (2.56×) and also weak to Water/Electric attacks (1.6×). It resists Fire/Fighting/Ground/Steel/Fairy/Grass/Bug attacks. In raids, Steel Wing + Fly is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Talonflame with 100 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Ember Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,661 / 1,681
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Steel Wing
FlyBest100% efficiency12.9TDO 161 - 2
Peck
Fly100% efficiency12.9TDO 160 - 3
Ember
Fly100% efficiency12.9TDO 160 - 4
Steel Wing
Aerial Ace76% efficiency9.8TDO 122 - 5
Peck
Aerial Ace74% efficiency9.6TDO 119
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Steel WingBestSteel · 1s | 14 | +8 | 14 | 8 |
PeckFlying · 1s · STAB | 10 | +10 | 12 | 10 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlyBestFlying · 2s · STAB | 90 | 50 | 54 | 2.16 |
Heat WaveFire · 3s · STAB | 95 | 100 | 38 | 1.14 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
Flame ChargeFire · 4s · STAB | 70 | 33 | 21 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Fletchinder's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 114.7
- Actual Defense
- 62.2
- Actual HP
- 103
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Peck
FlyBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,469 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 50 | 1,499 | 100.0% |
| 2 | 2 | 15 | 15 | 48.5 | 1,499 | 99.7% |
| 3 | 1 | 15 | 15 | 49 | 1,498 | 99.6% |
| 4 | 0 | 15 | 15 | 49.5 | 1,496 | 99.5% |
| 5 | 0 | 15 | 14 | 49.5 | 1,492 | 99.5% |
| 6 | 1 | 15 | 13 | 49.5 | 1,498 | 99.5% |
| 7 | 0 | 15 | 13 | 50 | 1,496 | 99.4% |
| 8 | 1 | 14 | 15 | 49.5 | 1,500 | 99.4% |
| 9 | 1 | 14 | 14 | 49.5 | 1,496 | 99.4% |
| 10 | 1 | 15 | 11 | 50 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow FletchinderViewing25 CandyBest moves
Steel Wing
Fly
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Rock - ×1.6
Water
Electric - ×0.625
Fire
Fighting
Ground
Steel
Fairy - ×0.39
Grass
Bug
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1.6
Grass×0.39
Ice×1
Fighting×0.625
Poison×1
Ground×0.625
Flying×1
Psychic×1
Bug×0.39
Rock×2.56
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves








