- Attack
- 139
- Defense
- 61
- HP
- 137
100% CP
- RaidsLv20
- 590
- min 543
- Weather boostLv25
- 738
- min 679
- MaxLv50
- 1,168
- Lv40 1,033
At a glance
Basics
Bellsprout is a Grass/Poison-type Pokémon. Its 100% IV CP is 590 at level 20 (raids, eggs and research), 738 at weather-boosted level 25 and up to 1,168 at level 50. It is weak to Fire/Ice/Flying/Psychic attacks (1.6×). It resists Water/Electric/Fighting/Fairy/Grass attacks. In raids, Vine Whip + Power Whip is its strongest moveset (level 40, 100% IVs). It evolves into Weepinbell with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Flower Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,168 / 1,182
Bellsprout's thin and flexible body lets it bend and sway to avoid any attack, however strong it may be. From its mouth, this Pokémon spits a corrosive fluid that melts even iron.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Power WhipBest100% efficiency10.5TDO 84 - 2
Vine Whip
Sludge Bomb96% efficiency10.1TDO 81 - 3
Acid
Power Whip94% efficiency9.9TDO 79 - 4
Acid
Sludge Bomb90% efficiency9.5TDO 76 - 5
Vine Whip
Wrap66% efficiency7.0TDO 56
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
AcidPoison · 1s · STAB | 11 | +10 | 13.2 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Power WhipBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Sludge BombPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
WrapNormal · 3s | 60 | 33 | 20 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Bellsprout's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 92.0
- Actual Defense
- 45.4
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Power WhipBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,033 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Bellsprout only reaches CP 1,168 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,168 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,161 | 99.4% |
| 3 | 15 | 15 | 14 | 50 | 1,164 | 99.2% |
| 4 | 15 | 15 | 13 | 50 | 1,161 | 99.2% |
| 5 | 13 | 15 | 15 | 50 | 1,153 | 98.7% |
| 6 | 15 | 14 | 15 | 50 | 1,161 | 98.7% |
| 7 | 14 | 15 | 14 | 50 | 1,157 | 98.6% |
| 8 | 14 | 15 | 13 | 50 | 1,153 | 98.6% |
| 9 | 15 | 15 | 12 | 50 | 1,157 | 98.4% |
| 10 | 12 | 15 | 15 | 50 | 1,145 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- BellsproutViewingBest moves
Vine Whip
Power Whip
From Bellsprout to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Flying
Psychic - ×0.625
Water
Electric
Fighting
Fairy - ×0.39
Grass
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves





Events2 past
No upcoming events are known yet.
- 2024.04.20Community Day: Bellsprout · Exclusive move: Magical Leaf
- 2023.05.16Spotlight Hour: Bellsprout · 2× Candy for transferring

