- Attack
- 172
- Defense
- 92
- HP
- 163
100% CP
- RaidsLv20
- 921
- min 862
- Weather boostLv25
- 1,151
- min 1,078
- MaxLv50
- 1,822
- Lv40 1,611
At a glance
Basics
Weepinbell is a Grass/Poison-type Pokémon. Its 100% IV CP is 921 at level 20 (raids, eggs and research), 1,151 at weather-boosted level 25 and up to 1,822 at level 50. It is weak to Fire/Ice/Flying/Psychic attacks (1.6×). It resists Water/Electric/Fighting/Fairy/Grass attacks. In raids, Acid + Power Whip is its strongest moveset (level 40, 100% IVs). It evolves into Victreebel with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Flycatcher Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,822 / 1,844
Weepinbell has a large hook on its rear end. At night, the Pokémon hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Acid
Power WhipBest100% efficiency11.6TDO 152 - 2
Razor Leaf*
Power Whip99% efficiency11.4TDO 150 - 3
Acid
Sludge Bomb97% efficiency11.2TDO 148 - 4
Bullet Seed
Power Whip96% efficiency11.1TDO 147 - 5
Razor Leaf*
Sludge Bomb96% efficiency11.1TDO 146
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
AcidBestPoison · 1s · STAB | 11 | +10 | 13.2 | 10 |
Razor Leaf*Grass · 1s · STAB | 13 | +7 | 15.6 | 7 |
Bullet SeedGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Power WhipBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Sludge BombPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Seed BombGrass · 2s · STAB | 55 | 33 | 33 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Weepinbell's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 111.7
- Actual Defense
- 63.9
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Razor Leaf*
Power WhipBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,611 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 40.5 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 41.5 | 1,499 | 99.7% |
| 3 | 0 | 14 | 12 | 42 | 1,500 | 99.7% |
| 4 | 0 | 13 | 15 | 41.5 | 1,496 | 99.5% |
| 5 | 0 | 15 | 15 | 40.5 | 1,491 | 99.4% |
| 6 | 0 | 15 | 14 | 41 | 1,497 | 99.3% |
| 7 | 1 | 15 | 14 | 40.5 | 1,496 | 99.3% |
| 8 | 0 | 15 | 12 | 41.5 | 1,498 | 99.3% |
| 9 | 2 | 15 | 15 | 40 | 1,499 | 99.2% |
| 10 | 1 | 15 | 12 | 41 | 1,497 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- WeepinbellViewing25 CandyBest moves
Acid
Power Whip
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Flying
Psychic - ×0.625
Water
Electric
Fighting
Fairy - ×0.39
Grass
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves






