- Attack
- 261
- Defense
- 187
- HP
- 173
100% CP
- RaidsLv20
- 1,919
- min 1,836
- Weather boostLv25
- 2,399
- min 2,295
- MaxLv50
- 3,797
- Lv40 3,359
At a glance
Basics
Hoopa Confined is a Psychic/Ghost-type Pokémon. Its 100% IV CP is 1,919 at level 20 (raids, eggs and research), 2,399 at weather-boosted level 25 and up to 3,797 at level 50. It is weak to Ghost/Dark attacks (2.56×). It resists Poison/Psychic/Normal/Fighting attacks. In raids, Confusion + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Mischief Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,797 / 3,843
In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
Shadow BallBest100% efficiency16.7TDO 439 - 2
Confusion
Psychic97% efficiency16.2TDO 424 - 3
Astonish
Shadow Ball95% efficiency15.9TDO 416 - 4
Astonish
Psychic91% efficiency15.2TDO 399 - 5
Confusion
Psybeam77% efficiency12.9TDO 340
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
AstonishGhost · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
PsychicPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
PsybeamPsychic · 3s · STAB | 65 | 50 | 26 | 1.56 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Hoopa Confined's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 164.9
- Actual Defense
- 120.7
- Actual HP
- 112
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,359 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 16.5 | 1,497 | 100.0% |
| 2 | 1 | 14 | 15 | 16.5 | 1,499 | 99.9% |
| 3 | 0 | 14 | 15 | 16.5 | 1,493 | 99.5% |
| 4 | 1 | 15 | 14 | 16.5 | 1,499 | 99.4% |
| 5 | 1 | 13 | 15 | 16.5 | 1,495 | 99.4% |
| 6 | 2 | 12 | 15 | 16.5 | 1,497 | 99.3% |
| 7 | 3 | 11 | 15 | 16.5 | 1,499 | 99.1% |
| 8 | 0 | 15 | 14 | 16.5 | 1,493 | 99.0% |
| 9 | 0 | 13 | 15 | 16.5 | 1,490 | 99.0% |
| 10 | 1 | 14 | 14 | 16.5 | 1,495 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Ghost
Dark - ×0.625
Poison
Psychic - ×0.39
Normal - ×0.244
Fighting
Show all 18 types
Normal×0.39
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.244
Poison×0.625
Ground×1
Flying×1
Psychic×0.625
Bug×1
Rock×1
Ghost×2.56
Dragon×1
Dark×2.56
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves





