- Attack
- 168
- Defense
- 192
- HP
- 207
100% CP
- RaidsLv20
- 1,400
- min 1,330
- Weather boostLv25
- 1,750
- min 1,662
- MaxLv50
- 2,770
- Lv40 2,450
At a glance
Basics
Oranguru is a Normal/Psychic-type Pokémon. Its 100% IV CP is 1,400 at level 20 (raids, eggs and research), 1,750 at weather-boosted level 25 and up to 2,770 at level 50. It is weak to Bug/Dark attacks (1.6×). It resists Psychic/Ghost attacks. In raids, Confusion + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Sage Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,770 / 2,803
Oranguru don't get along with each other, so they're always engaging in battles of wits to decide which one is superior.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
PsychicBest100% efficiency10.8TDO 343 - 2
Zen Headbutt
Psychic96% efficiency10.4TDO 329 - 3
Confusion
Future Sight95% efficiency10.2TDO 324 - 4
Confusion
Brutal Swing92% efficiency9.9TDO 315 - 5
Zen Headbutt
Future Sight89% efficiency9.6TDO 306
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Zen HeadbuttPsychic · 1s · STAB | 11 | +9 | 13.2 | 9 |
YawnNormal · 1.5s · STAB | 0 | +13 | 0 | 8.7 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Future SightPsychic · 2.5s · STAB | 115 | 100 | 55.2 | 1.38 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Brutal SwingDark · 2s | 65 | 33 | 32.5 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Oranguru's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 109.3
- Actual Defense
- 123.7
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,450 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 14 | 23.5 | 1,499 | 100.0% |
| 2 | 0 | 14 | 13 | 23.5 | 1,499 | 99.8% |
| 3 | 0 | 15 | 12 | 23.5 | 1,500 | 99.6% |
| 4 | 0 | 15 | 11 | 23.5 | 1,496 | 99.6% |
| 5 | 0 | 12 | 15 | 23.5 | 1,499 | 99.5% |
| 6 | 0 | 12 | 14 | 23.5 | 1,495 | 99.5% |
| 7 | 3 | 14 | 15 | 23 | 1,500 | 99.4% |
| 8 | 2 | 15 | 15 | 23 | 1,495 | 99.3% |
| 9 | 0 | 13 | 13 | 23.5 | 1,496 | 99.3% |
| 10 | 1 | 13 | 11 | 23.5 | 1,498 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Bug
Dark - ×0.625
Psychic
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×0.625
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








