- Attack
- 222
- Defense
- 160
- HP
- 225
100% CP
- RaidsLv20
- 1,733
- min 1,654
- Weather boostLv25
- 2,166
- min 2,068
- MaxLv50
- 3,429
- Lv40 3,033
At a glance
Basics
Passimian is a Fighting-type Pokémon. Its 100% IV CP is 1,733 at level 20 (raids, eggs and research), 2,166 at weather-boosted level 25 and up to 3,429 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Counter + Superpower is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Teamwork Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,429 / 3,470
Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
SuperpowerBest100% efficiency13.4TDO 389 - 2
Counter
Brutal Swing98% efficiency13.1TDO 380 - 3
Counter
Close Combat97% efficiency13.0TDO 378 - 4
Rock Smash
Superpower94% efficiency12.5TDO 364 - 5
Counter
Brick Break92% efficiency12.3TDO 359
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Take DownNormal · 1s | 7 | +8 | 7 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
SuperpowerBestFighting · 3s · STAB | 85 | 50 | 34 | 2.04 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Brutal SwingDark · 2s | 65 | 33 | 32.5 | 1.97 |
Brick BreakFighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
Drain PunchFighting · 2.5s · STAB | 50 | 33 | 24 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Passimian's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 141.6
- Actual Defense
- 104.5
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
Brutal SwingBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,033 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 18.5 | 1,498 | 100.0% |
| 2 | 1 | 15 | 12 | 18.5 | 1,499 | 99.7% |
| 3 | 0 | 14 | 15 | 18.5 | 1,497 | 99.4% |
| 4 | 0 | 14 | 14 | 18.5 | 1,494 | 99.4% |
| 5 | 2 | 15 | 10 | 18.5 | 1,499 | 99.4% |
| 6 | 1 | 13 | 15 | 18.5 | 1,500 | 99.3% |
| 7 | 1 | 13 | 14 | 18.5 | 1,496 | 99.3% |
| 8 | 0 | 15 | 13 | 18.5 | 1,495 | 99.3% |
| 9 | 0 | 15 | 12 | 18.5 | 1,492 | 99.3% |
| 10 | 6 | 15 | 15 | 18 | 1,500 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves








