- Attack
- 265
- Defense
- 190
- HP
- 207
100% CP
- RaidsLv20
- 2,131
- min 2,044
- Weather boostLv25
- 2,664
- min 2,555
- MaxLv50
- 4,217
- Lv40 3,730
At a glance
Basics
Marshadow is a Fighting/Ghost-type Pokémon. Its 100% IV CP is 2,131 at level 20 (raids, eggs and research), 2,664 at weather-boosted level 25 and up to 4,217 at level 50. It is weak to Flying/Psychic/Ghost/Fairy attacks (1.6×). It resists Poison/Rock/Normal/Fighting/Bug attacks. In raids, Counter + Close Combat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Gloomdweller Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,217 / 4,268
It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
Close CombatBest100% efficiency15.6TDO 490 - 2
Shadow Claw
Close Combat93% efficiency14.4TDO 454 - 3
Sucker Punch
Close Combat92% efficiency14.3TDO 452 - 4
Counter
Rock Slide91% efficiency14.2TDO 448 - 5
Poison Jab
Close Combat90% efficiency14.0TDO 440
Top 5 of 20 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Shadow ClawGhost · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Poison JabPoison · 1s | 13 | +9 | 13 | 9 |
Sucker PunchDark · 0.5s | 5 | +6 | 10 | 12 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Close CombatBestFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
Fire PunchFire · 2s | 50 | 33 | 25 | 1.52 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
Ice PunchIce · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Marshadow's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 167.3
- Actual Defense
- 122.5
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
Close CombatBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,730 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 12 | 15 | 1,499 | 100.0% |
| 2 | 0 | 12 | 14 | 15 | 1,498 | 99.9% |
| 3 | 1 | 11 | 14 | 15 | 1,500 | 99.8% |
| 4 | 0 | 15 | 11 | 15 | 1,499 | 99.6% |
| 5 | 0 | 15 | 10 | 15 | 1,496 | 99.6% |
| 6 | 0 | 13 | 13 | 15 | 1,499 | 99.5% |
| 7 | 0 | 13 | 12 | 15 | 1,495 | 99.5% |
| 8 | 1 | 14 | 10 | 15 | 1,498 | 99.5% |
| 9 | 2 | 15 | 8 | 15 | 1,500 | 99.5% |
| 10 | 0 | 11 | 15 | 15 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Ghost
Fairy - ×0.625
Poison
Rock - ×0.39
Normal
Fighting
Bug
Show all 18 types
Normal×0.39
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.39
Poison×0.625
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.39
Rock×0.625
Ghost×1.6
Dragon×1
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves















FightingSTAB 1.2×Counter · Close CombatSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GhostSTAB 1.2×Shadow ClawSuper effective ×1.6
Psychic
Ghost
FireFire PunchSuper effective ×1.6
Grass
Ice
Bug
Steel
IceIce PunchSuper effective ×1.6
Grass
Ground
Flying
Dragon
RockRock SlideSuper effective ×1.6
Fire
Ice
Flying
Bug
DarkSucker PunchSuper effective ×1.6
Psychic
Ghost
PoisonPoison JabSuper effective ×1.6
Grass
Fairy
ElectricThunder PunchSuper effective ×1.6
Water
Flying

