- Attack
- 46
- Defense
- 67
- HP
- 93
100% CP
- RaidsLv20
- 204
- min 177
- Weather boostLv25
- 256
- min 222
- MaxLv50
- 405
- Lv40 358
At a glance
Basics
Blipbug is a Bug-type Pokémon. Its 100% IV CP is 204 at level 20 (raids, eggs and research), 256 at weather-boosted level 25 and up to 405 at level 50. It is weak to Fire/Flying/Rock attacks (1.6×). It resists Grass/Fighting/Ground attacks. It evolves into Dottler with 25 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Larva Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 405 / 410
A constant collector of information, this Pokémon is very smart. Very strong is what it isn't.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
Movesets need both a Fast and a Charged Attack.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Struggle BugBug · 1.5s · STAB | 15 | +15 | 12 | 10 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StruggleNormal · 2s | 35 | 0 | 17.5 | 0 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Blipbug's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 36.4
- Actual Defense
- 49.0
- Actual HP
- 64
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
It needs both a Fast and a Charged Attack to calculate.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 358 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Blipbug only reaches CP 405 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 405 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 403 | 98.9% |
| 3 | 15 | 15 | 13 | 50 | 401 | 98.9% |
| 4 | 15 | 14 | 15 | 50 | 402 | 98.8% |
| 5 | 14 | 15 | 15 | 50 | 398 | 98.4% |
| 6 | 15 | 15 | 12 | 50 | 399 | 97.8% |
| 7 | 15 | 14 | 14 | 50 | 400 | 97.7% |
| 8 | 15 | 14 | 13 | 50 | 399 | 97.7% |
| 9 | 15 | 13 | 15 | 50 | 400 | 97.6% |
| 10 | 14 | 15 | 14 | 50 | 396 | 97.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- BlipbugViewing
From Blipbug to the final evolution125 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Flying
Rock - ×0.625
Grass
Fighting
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×1
Fighting×0.625
Poison×1
Ground×0.625
Flying×1.6
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves




