- Attack
- 251
- Defense
- 505
- HP
- 452
100% CP
- RaidsLv20
- 4,678
- min 4,543
- Weather boostLv25
- 5,848
- min 5,679
- MaxLv50
- 9,255
- Lv40 8,187
At a glance
Basics
Eternatus (Eternamax) is a Poison/Dragon-type Pokémon. Its 100% IV CP is 4,678 at level 20 (raids, eggs and research), 5,848 at weather-boosted level 25 and up to 9,255 at level 50. It is weak to Ice/Ground/Psychic/Dragon attacks (1.6×). It resists Fire/Water/Electric/Fighting/Poison/Bug/Grass attacks. In raids, Dragon Tail + Sludge Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Gigantic Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 9,255 / 9,366
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Dragon Tail
Sludge BombBest100% efficiency15.7TDO 2,637 - 2
Poison Jab
Sludge Bomb98% efficiency15.3TDO 2,584 - 3
Dragon Tail
Hyper Beam91% efficiency14.3TDO 2,402 - 4
Poison Jab
Hyper Beam88% efficiency13.8TDO 2,327 - 5
Dragon Tail
Flamethrower87% efficiency13.6TDO 2,286
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Dragon TailBestDragon · 1s · STAB | 14 | +8 | 16.8 | 8 |
Poison JabPoison · 1s · STAB | 13 | +9 | 15.6 | 9 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sludge BombBestPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
FlamethrowerFire · 2s | 65 | 50 | 32.5 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Eternatus (Eternamax)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 158.9
- Actual Defense
- 310.6
- Actual HP
- 278
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Poison Jab
Sludge BombBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 8,187 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 12 | 7 | 1,500 | 100.0% |
| 2 | 0 | 9 | 15 | 7 | 1,499 | 99.8% |
| 3 | 0 | 12 | 13 | 7 | 1,500 | 99.8% |
| 4 | 0 | 12 | 12 | 7 | 1,499 | 99.8% |
| 5 | 0 | 15 | 10 | 7 | 1,500 | 99.8% |
| 6 | 0 | 8 | 15 | 7 | 1,498 | 99.6% |
| 7 | 1 | 9 | 12 | 7 | 1,500 | 99.6% |
| 8 | 0 | 11 | 14 | 7 | 1,500 | 99.6% |
| 9 | 0 | 11 | 13 | 7 | 1,499 | 99.6% |
| 10 | 0 | 11 | 12 | 7 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Ground
Psychic
Dragon - ×0.625
Fire
Water
Electric
Fighting
Poison
Bug - ×0.39
Grass
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×0.625
Ground×1.6
Flying×1
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves







