- Attack
- 278
- Defense
- 192
- HP
- 268
100% CP
- RaidsLv20
- 2,530
- min 2,435
- Weather boostLv25
- 3,163
- min 3,044
- MaxLv50
- 5,007
- Lv40 4,429
At a glance
Basics
Eternatus is a Poison/Dragon-type Pokémon. Its 100% IV CP is 2,530 at level 20 (raids, eggs and research), 3,163 at weather-boosted level 25 and up to 5,007 at level 50. It is weak to Ice/Ground/Psychic/Dragon attacks (1.6×). It resists Fire/Water/Electric/Fighting/Poison/Bug/Grass attacks. In raids, Poison Jab + Dynamax Cannon is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Gigantic Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 5,007 / 5,067
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Jab
Dynamax Cannon*Best100% efficiency25.6TDO 1,039 - 2
Dragon Tail
Dynamax Cannon*99% efficiency25.3TDO 1,025 - 3
Dragon Tail
Sludge Bomb69% efficiency17.7TDO 719 - 4
Poison Jab
Sludge Bomb68% efficiency17.5TDO 708 - 5
Dragon Tail
Dragon Pulse63% efficiency16.1TDO 653
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison JabBestPoison · 1s · STAB | 13 | +9 | 15.6 | 9 |
Dragon TailDragon · 1s · STAB | 14 | +8 | 16.8 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dynamax Cannon*BestDragon · 1.5s · STAB | 215 | 100 | 172 | 2.58 |
Sludge BombPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
FlamethrowerFire · 2s | 65 | 50 | 32.5 | 1.3 |
Dragon PulseDragon · 3.5s · STAB | 90 | 50 | 30.9 | 2.16 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Eternatus's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 175.0
- Actual Defense
- 123.7
- Actual HP
- 169
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Poison Jab
Dynamax Cannon*Best100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,429 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 12.5 | 1,498 | 100.0% |
| 2 | 1 | 14 | 14 | 12.5 | 1,500 | 99.9% |
| 3 | 1 | 15 | 12 | 12.5 | 1,498 | 99.6% |
| 4 | 0 | 14 | 15 | 12.5 | 1,497 | 99.5% |
| 5 | 0 | 14 | 14 | 12.5 | 1,494 | 99.5% |
| 6 | 2 | 14 | 12 | 12.5 | 1,500 | 99.5% |
| 7 | 1 | 13 | 15 | 12.5 | 1,499 | 99.4% |
| 8 | 1 | 13 | 14 | 12.5 | 1,496 | 99.4% |
| 9 | 2 | 12 | 15 | 12.5 | 1,500 | 99.3% |
| 10 | 2 | 12 | 14 | 12.5 | 1,498 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Ground
Psychic
Dragon - ×0.625
Fire
Water
Electric
Fighting
Poison
Bug - ×0.39
Grass
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×0.625
Ground×1.6
Flying×1
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves







