- Attack
- 254
- Defense
- 177
- HP
- 225
100% CP
- RaidsLv20
- 2,060
- min 1,975
- Weather boostLv25
- 2,576
- min 2,469
- MaxLv50
- 4,077
- Lv40 3,606
At a glance
Basics
Urshifu (Single Strike Style) is a Fighting/Dark-type Pokémon. Its 100% IV CP is 2,060 at level 20 (raids, eggs and research), 2,576 at weather-boosted level 25 and up to 4,077 at level 50. It is most vulnerable to Fairy attacks (2.56×) and also weak to Fighting/Flying attacks (1.6×). It resists Psychic/Rock/Ghost/Dark attacks. In raids, Counter + Dynamic Punch is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Wushu Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,077 / 4,126
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
Dynamic PunchBest100% efficiency15.9TDO 508 - 2
Sucker Punch
Dynamic Punch99% efficiency15.7TDO 502 - 3
Rock Smash
Dynamic Punch92% efficiency14.7TDO 469 - 4
Counter
Close Combat91% efficiency14.5TDO 463 - 5
Counter
Payback91% efficiency14.5TDO 463
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Sucker PunchDark · 0.5s · STAB | 5 | +6 | 12 | 12 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dynamic PunchBestFighting · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
PaybackDark · 2s · STAB | 95 | 100 | 57 | 1.14 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Brick BreakFighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Urshifu (Single Strike Style)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 160.7
- Actual Defense
- 114.7
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
Dynamic PunchBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,606 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 15.5 | 1,500 | 100.0% |
| 2 | 0 | 14 | 13 | 15.5 | 1,498 | 99.7% |
| 3 | 1 | 13 | 13 | 15.5 | 1,499 | 99.6% |
| 4 | 0 | 12 | 15 | 15.5 | 1,496 | 99.5% |
| 5 | 0 | 15 | 12 | 15.5 | 1,498 | 99.4% |
| 6 | 0 | 15 | 11 | 15.5 | 1,495 | 99.4% |
| 7 | 2 | 15 | 9 | 15.5 | 1,500 | 99.4% |
| 8 | 1 | 11 | 15 | 15.5 | 1,498 | 99.3% |
| 9 | 1 | 14 | 12 | 15.5 | 1,500 | 99.3% |
| 10 | 1 | 14 | 11 | 15.5 | 1,497 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Urshifu (Single Strike Style)Viewing200 CandyDefeat 30 Dark-type raid or Max Battle bossesBest moves
Counter
Dynamic Punch - Urshifu (Rapid Strike Style)200 CandyDefeat 30 Water-type raid or Max Battle bossesBest moves
Counter
Dynamic Punch
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fairy - ×1.6
Fighting
Flying - ×0.625
Psychic
Rock
Ghost - ×0.39
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1.6
Psychic×0.625
Bug×1
Rock×0.625
Ghost×0.625
Dragon×1
Dark×0.39
Steel×1
Fairy×2.56
Offensive matchupsBased on learnable moves








