- Attack
- 242
- Defense
- 215
- HP
- 233
100% CP
- RaidsLv20
- 2,190
- min 2,102
- Weather boostLv25
- 2,738
- min 2,628
- MaxLv50
- 4,334
- Lv40 3,833
At a glance
Basics
Zarude is a Dark/Grass-type Pokémon. Its 100% IV CP is 2,190 at level 20 (raids, eggs and research), 2,738 at weather-boosted level 25 and up to 4,334 at level 50. It is most vulnerable to Bug attacks (2.56×) and also weak to Fire/Ice/Fighting/Poison/Flying/Fairy attacks (1.6×). It resists Water/Electric/Grass/Ground/Ghost/Dark/Psychic attacks. In raids, Vine Whip + Power Whip is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Rogue Monkey Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,334 / 4,385
Within dense forests, this Pokémon lives in a pack with others of its kind. It's incredibly aggressive, and the other Pokémon of the forest fear it.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Power WhipBest100% efficiency16.3TDO 641 - 2
Bite
Power Whip96% efficiency15.6TDO 614 - 3
Vine Whip
Dark Pulse87% efficiency14.1TDO 556 - 4
Bite
Dark Pulse84% efficiency13.7TDO 540 - 5
Vine Whip
Energy Ball82% efficiency13.3TDO 523
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
BiteDark · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Power WhipBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Dark PulseDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
Energy BallGrass · 4s · STAB | 90 | 50 | 27 | 2.16 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Zarude's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 153.5
- Actual Defense
- 137.4
- Actual HP
- 148
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Power WhipBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,833 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 14.5 | 1,495 | 100.0% |
| 2 | 1 | 14 | 15 | 14.5 | 1,498 | 100.0% |
| 3 | 1 | 15 | 14 | 14.5 | 1,498 | 99.6% |
| 4 | 1 | 15 | 13 | 14.5 | 1,495 | 99.6% |
| 5 | 2 | 14 | 13 | 14.5 | 1,498 | 99.6% |
| 6 | 0 | 14 | 15 | 14.5 | 1,492 | 99.6% |
| 7 | 1 | 13 | 15 | 14.5 | 1,495 | 99.5% |
| 8 | 2 | 12 | 15 | 14.5 | 1,498 | 99.5% |
| 9 | 3 | 11 | 15 | 14.5 | 1,500 | 99.5% |
| 10 | 2 | 15 | 12 | 14.5 | 1,498 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Bug - ×1.6
Fire
Ice
Fighting
Poison
Flying
Fairy - ×0.625
Water
Electric
Grass
Ground
Ghost
Dark - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1.6
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×0.39
Bug×2.56
Rock×1
Ghost×0.625
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves






