- Attack
- 173
- Defense
- 173
- HP
- 155
100% CP
- RaidsLv20
- 1,199
- min 1,134
- Weather boostLv25
- 1,499
- min 1,418
- MaxLv50
- 2,373
- Lv40 2,099
At a glance
Basics
Electrode is a Electric-type Pokémon. Its 100% IV CP is 1,199 at level 20 (raids, eggs and research), 1,499 at weather-boosted level 25 and up to 2,373 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Spark + Thunderbolt is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Ball Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,373 / 2,401
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Spark
ThunderboltBest100% efficiency10.6TDO 235 - 2
Spark
Discharge99% efficiency10.5TDO 232 - 3
Tackle*
Thunderbolt96% efficiency10.2TDO 227 - 4
Tackle*
Discharge96% efficiency10.2TDO 226 - 5
Volt Switch
Thunderbolt94% efficiency10.0TDO 222
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SparkBestElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Volt SwitchElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
Tackle*Normal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Electrode's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 112.3
- Actual Defense
- 112.3
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Volt Switch
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,099 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 27 | 1,498 | 100.0% |
| 2 | 0 | 15 | 11 | 27.5 | 1,499 | 99.6% |
| 3 | 2 | 13 | 15 | 27 | 1,499 | 99.5% |
| 4 | 1 | 14 | 15 | 27 | 1,494 | 99.5% |
| 5 | 0 | 15 | 15 | 27 | 1,490 | 99.4% |
| 6 | 0 | 10 | 15 | 27.5 | 1,497 | 99.4% |
| 7 | 0 | 13 | 13 | 27.5 | 1,500 | 99.3% |
| 8 | 2 | 14 | 14 | 27 | 1,498 | 99.2% |
| 9 | 1 | 15 | 14 | 27 | 1,494 | 99.2% |
| 10 | 0 | 11 | 14 | 27.5 | 1,497 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ElectrodeViewing50 CandyBest moves
Spark
Thunderbolt
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves




Events1 past
No upcoming events are known yet.
- 2025.04.01Spotlight Hour: Voltorb, Hisuian Voltorb, Electrode, Hisuian Electrode, Foongus, Amoonguss, Galarian Stunfisk · 2× Candy for catches

