- Attack
- 176
- Defense
- 176
- HP
- 155
100% CP
- RaidsLv20
- 1,228
- min 1,162
- Weather boostLv25
- 1,535
- min 1,453
- MaxLv50
- 2,430
- Lv40 2,149
At a glance
Basics
Hisuian Electrode is a Electric/Grass-type Pokémon. Its 100% IV CP is 1,228 at level 20 (raids, eggs and research), 1,535 at weather-boosted level 25 and up to 2,430 at level 50. It is weak to Fire/Ice/Poison/Bug attacks (1.6×). It resists Water/Grass/Steel/Electric attacks. In raids, Thunder Shock + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Ball Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,430 / 2,459
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Wild ChargeBest100% efficiency12.1TDO 272 - 2
Tackle
Wild Charge92% efficiency11.2TDO 251 - 3
Thunder Shock
Energy Ball79% efficiency9.6TDO 215 - 4
Tackle
Energy Ball75% efficiency9.1TDO 205 - 5
Thunder Shock
Swift65% efficiency7.9TDO 177
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Energy BallGrass · 4s · STAB | 90 | 50 | 27 | 2.16 |
SwiftNormal · 3s | 65 | 50 | 21.7 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Hisuian Electrode's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 114.1
- Actual Defense
- 114.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,149 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 14 | 14 | 26.5 | 1,499 | 100.0% |
| 2 | 0 | 15 | 15 | 26.5 | 1,499 | 100.0% |
| 3 | 0 | 15 | 14 | 26.5 | 1,495 | 100.0% |
| 4 | 0 | 8 | 15 | 27 | 1,499 | 99.8% |
| 5 | 1 | 15 | 13 | 26.5 | 1,499 | 99.7% |
| 6 | 2 | 12 | 14 | 26.5 | 1,500 | 99.5% |
| 7 | 0 | 9 | 14 | 27 | 1,499 | 99.5% |
| 8 | 1 | 13 | 15 | 26.5 | 1,500 | 99.5% |
| 9 | 1 | 13 | 14 | 26.5 | 1,495 | 99.5% |
| 10 | 4 | 15 | 14 | 26 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Hisuian ElectrodeViewing50 CandyBest moves
Thunder Shock
Wild Charge
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Poison
Bug - ×0.625
Water
Grass
Steel - ×0.39
Electric
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.39
Grass×0.625
Ice×1.6
Fighting×1
Poison×1.6
Ground×1
Flying×1
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves




Events1 past
No upcoming events are known yet.
- 2025.04.01Spotlight Hour: Voltorb, Hisuian Voltorb, Electrode, Hisuian Electrode, Foongus, Amoonguss, Galarian Stunfisk · 2× Candy for catches

