- Attack
- 67
- Defense
- 94
- HP
- 111
100% CP
- Shadow RaidsLv20
- 342
- min 281
- Weather boostLv25
- 428
- min 352
- MaxLv50
- 678
- Lv40 600
At a glance
Basics
Shadow Hoppip is a Grass/Flying-type Pokémon. Its 100% IV CP is 342 at level 20 (Shadow Raids), 428 at weather-boosted level 25 and up to 678 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Fire/Poison/Flying/Rock attacks (1.6×). It resists Water/Fighting/Grass/Ground attacks. In raids, Tackle + Grass Knot is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Skiploom with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Cottonweed Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 678 / 686
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Grass KnotBest100% efficiency6.6TDO 52 - 2
Tackle
Seed Bomb93% efficiency6.1TDO 48 - 3
Bullet Seed
Grass Knot87% efficiency5.7TDO 45 - 4
Tackle
Dazzling Gleam82% efficiency5.4TDO 42 - 5
Bullet Seed
Seed Bomb81% efficiency5.3TDO 42
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Bullet SeedGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Seed BombGrass · 2s · STAB | 55 | 33 | 33 | 2 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Hoppip's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 58.8
- Actual Defense
- 54.3
- Actual HP
- 75
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Bullet Seed
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 600 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Hoppip only reaches CP 678 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 678 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 675 | 100.0% |
| 3 | 15 | 14 | 15 | 50 | 675 | 99.1% |
| 4 | 15 | 14 | 14 | 50 | 672 | 99.1% |
| 5 | 15 | 15 | 13 | 50 | 673 | 99.0% |
| 6 | 14 | 15 | 15 | 50 | 670 | 98.8% |
| 7 | 14 | 15 | 14 | 50 | 667 | 98.8% |
| 8 | 15 | 13 | 15 | 50 | 672 | 98.2% |
| 9 | 15 | 13 | 14 | 50 | 669 | 98.2% |
| 10 | 15 | 14 | 13 | 50 | 670 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow HoppipViewingBest moves
Tackle
Grass Knot
From Shadow Hoppip to the final evolution125 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Fire
Poison
Flying
Rock - ×0.625
Water
Fighting - ×0.39
Grass - ×0.244
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×1
Grass×0.39
Ice×2.56
Fighting×0.625
Poison×1.6
Ground×0.244
Flying×1.6
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






Events2 past
No upcoming events are known yet.
- 2024.03.26Spotlight Hour: Hoppip · 2× Candy for catches
- 2022.02.12Community Day: Hoppip · Exclusive move: Acrobatics

