- Attack
- 82
- Defense
- 215
- HP
- 102
100% CP
- Shadow RaidsLv20
- 567
- min 485
- Weather boostLv25
- 709
- min 606
- MaxLv50
- 1,123
- Lv40 993
At a glance
Basics
Shadow Nosepass is a Rock-type Pokémon. Its 100% IV CP is 567 at level 20 (Shadow Raids), 709 at weather-boosted level 25 and up to 1,123 at level 50. It is weak to Water/Grass/Fighting/Ground/Steel attacks (1.6×). It resists Normal/Fire/Poison/Flying attacks. In raids, Rock Throw + Rock Slide is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Probopass with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Compass Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,123 / 1,136
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Rock SlideBest100% efficiency6.6TDO 103 - 2
Spark
Rock Slide98% efficiency6.5TDO 100 - 3
Rock Throw
Rock Blast96% efficiency6.4TDO 99 - 4
Rock Throw
Thunderbolt94% efficiency6.2TDO 97 - 5
Spark
Rock Blast93% efficiency6.2TDO 95
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
SparkElectric · 0.5s | 4 | +6 | 8 | 12 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Rock SlideBestRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Rock BlastRock · 2s · STAB | 50 | 33 | 30 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Nosepass's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 69.5
- Actual Defense
- 114.5
- Actual HP
- 69
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Rock SlideBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 993 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Nosepass only reaches CP 1,123 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,123 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,121 | 99.6% |
| 3 | 15 | 13 | 15 | 50 | 1,118 | 99.1% |
| 4 | 15 | 15 | 14 | 50 | 1,118 | 99.0% |
| 5 | 14 | 15 | 15 | 50 | 1,111 | 99.0% |
| 6 | 15 | 12 | 15 | 50 | 1,116 | 98.7% |
| 7 | 15 | 14 | 14 | 50 | 1,116 | 98.5% |
| 8 | 14 | 14 | 15 | 50 | 1,109 | 98.5% |
| 9 | 15 | 11 | 15 | 50 | 1,113 | 98.3% |
| 10 | 15 | 13 | 14 | 50 | 1,113 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow NosepassViewingBest moves
Rock Throw
Rock Slide
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Fighting
Ground
Steel - ×0.625
Normal
Fire
Poison
Flying
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1.6
Ice×1
Fighting×1.6
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves





Events1 past
No upcoming events are known yet.
- 2022.06.07Spotlight Hour: Nosepass · 2× Candy for catches

