- Attack
- 135
- Defense
- 275
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,188
- min 1,070
- Weather boostLv25
- 1,485
- min 1,337
- MaxLv50
- 2,351
- Lv40 2,080
At a glance
Basics
Shadow Probopass is a Rock/Steel-type Pokémon. Its 100% IV CP is 1,188 at level 20 (Shadow Raids), 1,485 at weather-boosted level 25 and up to 2,351 at level 50. It is most vulnerable to Fighting/Ground attacks (2.56×) and also weak to Water attacks (1.6×). It resists Ice/Psychic/Bug/Rock/Dragon/Fairy/Normal/Flying/Poison attacks. In raids, Rock Throw + Magnet Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Compass Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,351 / 2,379
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Magnet BombBest100% efficiency9.9TDO 281 - 2
Rock Throw
Rock Slide99% efficiency9.7TDO 277 - 3
Rock Throw
Zap Cannon94% efficiency9.3TDO 264 - 4
Rock Throw
Thunderbolt93% efficiency9.2TDO 262 - 5
Spark
Magnet Bomb93% efficiency9.2TDO 260
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
SparkElectric · 0.5s | 4 | +6 | 8 | 12 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Magnet BombBestSteel · 3s · STAB | 75 | 33 | 30 | 2.73 |
Zap CannonElectric · 3.5s | 140 | 100 | 40 | 1.4 |
Rock SlideRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Probopass's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 107.5
- Actual Defense
- 144.4
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Spark
Magnet BombBest100% efficiencyThis is the best moveset at these stats. That's 81% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,080 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 28 | 1,497 | 100.0% |
| 2 | 0 | 14 | 15 | 28 | 1,495 | 99.7% |
| 3 | 0 | 11 | 12 | 28.5 | 1,500 | 99.5% |
| 4 | 0 | 6 | 15 | 28.5 | 1,500 | 99.4% |
| 5 | 1 | 11 | 15 | 28 | 1,498 | 99.4% |
| 6 | 0 | 13 | 15 | 28 | 1,492 | 99.3% |
| 7 | 1 | 13 | 14 | 28 | 1,499 | 99.2% |
| 8 | 0 | 10 | 12 | 28.5 | 1,497 | 99.2% |
| 9 | 0 | 15 | 14 | 28 | 1,493 | 99.2% |
| 10 | 0 | 5 | 15 | 28.5 | 1,498 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow ProbopassViewing50 CandyNear a Magnetic Lure ModuleBest moves
Rock Throw
Magnet Bomb
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fighting
Ground - ×1.6
Water - ×0.625
Ice
Psychic
Bug
Rock
Dragon
Fairy - ×0.39
Normal
Flying - ×0.244
Poison
Show all 18 types
Normal×0.39
Fire×1
Water×1.6
Electric×1
Grass×1
Ice×0.625
Fighting×2.56
Poison×0.244
Ground×2.56
Flying×0.39
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves








