- Attack
- 70
- Defense
- 162
- HP
- 85
100% CP
- RaidsLv20
- 403
- min 364
- Weather boostLv25
- 504
- min 456
- MaxLv50
- 798
- Lv40 706
At a glance
Basics
Duskull is a Ghost-type Pokémon. Its 100% IV CP is 403 at level 20 (raids, eggs and research), 504 at weather-boosted level 25 and up to 798 at level 50. It is weak to Ghost/Dark attacks (1.6×). It resists Poison/Bug/Normal/Fighting attacks. In raids, Astonish + Ominous Wind is its strongest moveset (level 40, 100% IVs). It evolves into Dusclops with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Requiem Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 798 / 808
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Astonish
Ominous WindBest100% efficiency4.0TDO 49 - 2
Hex
Ominous Wind100% efficiency4.0TDO 49 - 3
Astonish
Night Shade92% efficiency3.7TDO 45 - 4
Hex
Night Shade92% efficiency3.7TDO 45 - 5
Astonish
Shadow Sneak80% efficiency3.2TDO 39
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
AstonishBestGhost · 1s · STAB | 7 | +13 | 8.4 | 13 |
HexGhost · 1s · STAB | 8 | +13 | 9.6 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Ominous WindBestGhost · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
Night ShadeGhost · 2.5s · STAB | 60 | 50 | 28.8 | 1.44 |
Shadow SneakGhost · 3s · STAB | 50 | 33 | 20 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Duskull's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 50.8
- Actual Defense
- 105.7
- Actual HP
- 59
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Astonish
Ominous WindBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 706 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Duskull only reaches CP 798 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 798 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 796 | 99.4% |
| 3 | 15 | 13 | 15 | 50 | 793 | 98.9% |
| 4 | 14 | 15 | 15 | 50 | 789 | 98.8% |
| 5 | 15 | 15 | 14 | 50 | 794 | 98.8% |
| 6 | 15 | 12 | 15 | 50 | 791 | 98.3% |
| 7 | 14 | 14 | 15 | 50 | 786 | 98.3% |
| 8 | 15 | 14 | 14 | 50 | 792 | 98.3% |
| 9 | 15 | 11 | 15 | 50 | 789 | 97.7% |
| 10 | 14 | 13 | 15 | 50 | 784 | 97.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- DuskullViewingBest moves
Astonish
Ominous Wind
From Duskull to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ghost
Dark - ×0.625
Poison
Bug - ×0.39
Normal
Fighting
Show all 18 types
Normal×0.39
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.39
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves


GhostSTAB 1.2×Astonish · Hex · Night Shade · Ominous Wind · Shadow SneakSuper effective ×1.6
Psychic
Ghost
Events3 past
No upcoming events are known yet.
- 2024.10.22Spotlight Hour: Gastly, Duskull, Litwick · 2× Catch XP
- 2021.10.09Community Day: Duskull · Exclusive move: Shadow Ball
- 2020.10.27Spotlight Hour: Duskull · 2× evolution XP

