- Attack
- 117
- Defense
- 64
- HP
- 128
100% CP
- Shadow RaidsLv20
- 500
- min 425
- Weather boostLv25
- 625
- min 531
- MaxLv50
- 990
- Lv40 876
At a glance
Basics
Shadow Shinx is a Electric-type Pokémon. Its 100% IV CP is 500 at level 20 (Shadow Raids), 625 at weather-boosted level 25 and up to 990 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Spark + Discharge is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Luxio with 25 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Flash Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 990 / 1,002
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Spark
DischargeBest100% efficiency9.3TDO 61 - 2
Spark
Thunderbolt100% efficiency9.3TDO 61 - 3
Tackle
Discharge98% efficiency9.2TDO 60 - 4
Tackle
Thunderbolt97% efficiency9.0TDO 59 - 5
Spark
Swift67% efficiency6.3TDO 41
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SparkBestElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
DischargeBestElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
SwiftNormal · 3s | 65 | 50 | 21.7 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Shinx's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 94.6
- Actual Defense
- 39.3
- Actual HP
- 85
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Spark
DischargeBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 876 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Shinx only reaches CP 990 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 990 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 983 | 99.2% |
| 3 | 15 | 15 | 14 | 50 | 987 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 984 | 98.7% |
| 5 | 13 | 15 | 15 | 50 | 975 | 98.5% |
| 6 | 14 | 15 | 14 | 50 | 979 | 98.4% |
| 7 | 15 | 15 | 13 | 50 | 983 | 98.3% |
| 8 | 14 | 14 | 15 | 50 | 976 | 98.0% |
| 9 | 15 | 14 | 14 | 50 | 980 | 97.9% |
| 10 | 12 | 15 | 15 | 50 | 968 | 97.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow ShinxViewingBest moves
Spark
Discharge
From Shadow Shinx to the final evolution125 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves


Events1 past
No upcoming events are known yet.
- 2021.11.21Community Day: Shinx · Exclusive move: Psychic Fangs

