- Attack
- 159
- Defense
- 95
- HP
- 155
100% CP
- Shadow RaidsLv20
- 849
- min 750
- Weather boostLv25
- 1,061
- min 938
- MaxLv50
- 1,680
- Lv40 1,486
At a glance
Basics
Shadow Luxio is a Electric-type Pokémon. Its 100% IV CP is 849 at level 20 (Shadow Raids), 1,061 at weather-boosted level 25 and up to 1,680 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Spark + Wild Charge is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Luxray with 100 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Spark Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,680 / 1,700
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Spark
Wild ChargeBest100% efficiency13.4TDO 145 - 2
Bite
Wild Charge92% efficiency12.4TDO 133 - 3
Spark
Thunderbolt91% efficiency12.2TDO 132 - 4
Bite
Thunderbolt85% efficiency11.4TDO 122 - 5
Spark
Crunch70% efficiency9.3TDO 101
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SparkBestElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Luxio's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 124.7
- Actual Defense
- 54.8
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Bite
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,486 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 48 | 1,498 | 100.0% |
| 2 | 0 | 13 | 14 | 49 | 1,498 | 99.4% |
| 3 | 2 | 15 | 15 | 47 | 1,499 | 99.3% |
| 4 | 1 | 15 | 15 | 47.5 | 1,499 | 99.3% |
| 5 | 0 | 15 | 14 | 48 | 1,494 | 99.3% |
| 6 | 2 | 15 | 13 | 47.5 | 1,499 | 99.2% |
| 7 | 1 | 15 | 13 | 48 | 1,499 | 99.2% |
| 8 | 0 | 15 | 13 | 48.5 | 1,499 | 99.2% |
| 9 | 0 | 15 | 12 | 48.5 | 1,494 | 99.2% |
| 10 | 0 | 12 | 15 | 49 | 1,496 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow LuxioViewing25 CandyBest moves
Spark
Wild Charge
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves





