- Attack
- 161
- Defense
- 204
- HP
- 181
100% CP
- RaidsLv20
- 1,301
- min 1,233
- Weather boostLv25
- 1,626
- min 1,542
- MaxLv50
- 2,574
- Lv40 2,277
At a glance
Basics
Serperior is a Grass-type Pokémon. Its 100% IV CP is 1,301 at level 20 (raids, eggs and research), 1,626 at weather-boosted level 25 and up to 2,574 at level 50. It is weak to Fire/Ice/Poison/Flying/Bug attacks (1.6×). It resists Water/Electric/Grass/Ground attacks. In raids, Vine Whip + Frenzy Plant is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Regal Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,574 / 2,605
It can stop its opponents' movements with just a glare. It takes in solar energy and boosts it internally.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Frenzy Plant*Best100% efficiency11.4TDO 339 - 2
Vine Whip
Grass Knot93% efficiency10.7TDO 316 - 3
Iron Tail
Frenzy Plant*88% efficiency10.1TDO 300 - 4
Iron Tail
Grass Knot83% efficiency9.5TDO 282 - 5
Vine Whip
Aerial Ace67% efficiency7.6TDO 227
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Iron TailSteel · 1s | 14 | +6 | 14 | 6 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Frenzy Plant*BestGrass · 2.5s · STAB | 100 | 50 | 48 | 2.4 |
Grass KnotGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Aerial AceFlying · 2.5s | 55 | 33 | 22 | 1.67 |
Leaf TornadoGrass · 3s · STAB | 45 | 33 | 18 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Serperior's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 105.1
- Actual Defense
- 130.8
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Frenzy Plant*Best100% efficiencyThis is the best moveset at these stats. That's 84% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,277 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 10 | 15 | 25.5 | 1,500 | 100.0% |
| 2 | 0 | 13 | 12 | 25.5 | 1,499 | 99.9% |
| 3 | 0 | 11 | 14 | 25.5 | 1,500 | 99.7% |
| 4 | 2 | 14 | 14 | 25 | 1,499 | 99.6% |
| 5 | 0 | 14 | 11 | 25.5 | 1,498 | 99.6% |
| 6 | 0 | 9 | 15 | 25.5 | 1,496 | 99.5% |
| 7 | 1 | 15 | 15 | 25 | 1,497 | 99.4% |
| 8 | 1 | 15 | 14 | 25 | 1,493 | 99.4% |
| 9 | 0 | 12 | 13 | 25.5 | 1,499 | 99.4% |
| 10 | 0 | 12 | 12 | 25.5 | 1,495 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- SerperiorViewing100 CandyBest moves
Vine Whip
Frenzy Plant
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Poison
Flying
Bug - ×0.625
Water
Electric
Grass
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








Events1 past
No upcoming events are known yet.
- 2021.04.11Community Day: Snivy · Exclusive move: Frenzy Plant

