- Attack
- 192
- Defense
- 229
- HP
- 209
100% CP
- RaidsLv20
- 1,727
- min 1,649
- Weather boostLv25
- 2,159
- min 2,061
- MaxLv50
- 3,417
- Lv40 3,022
At a glance
Basics
Cobalion is a Steel/Fighting-type Pokémon. Its 100% IV CP is 1,727 at level 20 (raids, eggs and research), 2,159 at weather-boosted level 25 and up to 3,417 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Dragon/Dark/Steel/Poison/Bug/Rock attacks. In raids, Metal Claw + Sacred Sword is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Iron Will Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,417 / 3,457
It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Sacred Sword*Best100% efficiency13.8TDO 523 - 2
Double Kick
Sacred Sword*97% efficiency13.4TDO 507 - 3
Zen Headbutt
Sacred Sword*86% efficiency11.9TDO 451 - 4
Metal Claw
Close Combat84% efficiency11.6TDO 440 - 5
Metal Claw
Iron Head81% efficiency11.2TDO 423
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Double KickFighting · 1s · STAB | 10 | +13 | 12 | 13 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sacred Sword*BestFighting · 1s · STAB | 50 | 33 | 60 | 1.82 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Stone EdgeRock · 2.5s | 105 | 100 | 42 | 1.05 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Cobalion's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 123.7
- Actual Defense
- 145.8
- Actual HP
- 133
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Double Kick
Sacred Sword*Best100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,022 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 11 | 19 | 1,498 | 100.0% |
| 2 | 0 | 10 | 13 | 19 | 1,499 | 99.9% |
| 3 | 0 | 8 | 15 | 19 | 1,499 | 99.9% |
| 4 | 3 | 14 | 14 | 18.5 | 1,498 | 99.7% |
| 5 | 1 | 10 | 11 | 19 | 1,500 | 99.7% |
| 6 | 0 | 15 | 8 | 19 | 1,497 | 99.7% |
| 7 | 0 | 13 | 10 | 19 | 1,498 | 99.6% |
| 8 | 1 | 8 | 13 | 19 | 1,500 | 99.6% |
| 9 | 2 | 15 | 15 | 18.5 | 1,497 | 99.6% |
| 10 | 2 | 15 | 14 | 18.5 | 1,493 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Dragon
Dark
Steel - ×0.39
Poison
Bug
Rock
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×1
Psychic×1
Bug×0.39
Rock×0.39
Ghost×1
Dragon×0.625
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves












