- Attack
- 226
- Defense
- 190
- HP
- 264
100% CP
- RaidsLv20
- 2,056
- min 1,971
- Weather boostLv25
- 2,571
- min 2,464
- MaxLv50
- 4,069
- Lv40 3,599
At a glance
Basics
Melmetal is a Steel-type Pokémon. Its 100% IV CP is 2,056 at level 20 (raids, eggs and research), 2,571 at weather-boosted level 25 and up to 4,069 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Flying/Psychic/Bug/Rock/Dragon/Steel/Fairy/Poison attacks. In raids, Thunder Shock + Double Iron Bash is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Hex Nut Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,069 / 4,118
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Double Iron Bash*Best100% efficiency15.6TDO 618 - 2
Thunder Shock
Dynamic Punch78% efficiency12.2TDO 485 - 3
Thunder Shock
Flash Cannon77% efficiency12.1TDO 477 - 4
Thunder Shock
Hyper Beam77% efficiency12.0TDO 477 - 5
Thunder Shock
Thunderbolt75% efficiency11.7TDO 462
Top 5 of 7 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s | 4 | +7 | 8 | 14 |
Charged Attack7
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Double Iron Bash*BestSteel · 2s · STAB | 70 | 33 | 42 | 2.55 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Dynamic PunchFighting · 2.5s | 85 | 50 | 34 | 1.7 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
SuperpowerFighting · 3s | 85 | 50 | 28.3 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Melmetal's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 144.0
- Actual Defense
- 122.5
- Actual HP
- 166
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Double Iron Bash*Best100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,599 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 14 | 15.5 | 1,499 | 100.0% |
| 2 | 2 | 15 | 12 | 15.5 | 1,500 | 99.8% |
| 3 | 0 | 15 | 15 | 15.5 | 1,495 | 99.6% |
| 4 | 0 | 15 | 14 | 15.5 | 1,492 | 99.6% |
| 5 | 1 | 14 | 15 | 15.5 | 1,498 | 99.5% |
| 6 | 1 | 14 | 14 | 15.5 | 1,495 | 99.5% |
| 7 | 2 | 13 | 15 | 15.5 | 1,500 | 99.5% |
| 8 | 2 | 13 | 14 | 15.5 | 1,498 | 99.5% |
| 9 | 1 | 15 | 13 | 15.5 | 1,496 | 99.3% |
| 10 | 1 | 15 | 12 | 15.5 | 1,493 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- MelmetalViewing400 CandyBest moves
Thunder Shock
Double Iron Bash
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Flying
Psychic
Bug
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










SteelSTAB 1.2×Flash Cannon · Double Iron BashSuper effective ×1.6
Ice
Rock
Fairy
FightingSuperpower · Dynamic PunchSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
RockRock SlideSuper effective ×1.6
Fire
Ice
Flying
Bug
ElectricThunder Shock · ThunderboltSuper effective ×1.6
Water
Flying
NormalHyper BeamSuper effective ×1.6None (neutral or worse against every type)

