- Attack
- 250
- Defense
- 125
- HP
- 190
100% CP
- RaidsLv20
- 1,602
- min 1,524
- Weather boostLv25
- 2,002
- min 1,905
- MaxLv50
- 3,169
- Lv40 2,803
At a glance
Basics
Regieleki is a Electric-type Pokémon. Its 100% IV CP is 1,602 at level 20 (raids, eggs and research), 2,002 at weather-boosted level 25 and up to 3,169 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Lock-On + Thunder Cage is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Electron Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,169 / 3,207
This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Lock-On
Thunder Cage*Best100% efficiency22.7TDO 452 - 2
Thunder Shock
Thunder Cage*91% efficiency20.7TDO 411 - 3
Volt Switch
Thunder Cage*90% efficiency20.4TDO 406 - 4
Lock-On
Zap Cannon67% efficiency15.3TDO 304 - 5
Volt Switch
Zap Cannon64% efficiency14.6TDO 290
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Lock-OnBestNormal · 0.5s | 2 | +10 | 4 | 20 |
Volt SwitchElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
Thunder ShockElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Thunder Cage*BestElectric · 3.5s · STAB | 220 | 100 | 75.4 | 2.64 |
Zap CannonElectric · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Regieleki's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 158.3
- Actual Defense
- 83.6
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Thunder Cage*Best100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,803 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 20 | 1,500 | 100.0% |
| 2 | 0 | 14 | 13 | 20 | 1,498 | 99.9% |
| 3 | 0 | 15 | 12 | 20 | 1,500 | 99.8% |
| 4 | 0 | 15 | 11 | 20 | 1,496 | 99.8% |
| 5 | 1 | 13 | 13 | 20 | 1,499 | 99.6% |
| 6 | 1 | 14 | 11 | 20 | 1,497 | 99.5% |
| 7 | 1 | 15 | 10 | 20 | 1,498 | 99.4% |
| 8 | 0 | 12 | 15 | 20 | 1,495 | 99.3% |
| 9 | 2 | 12 | 13 | 20 | 1,499 | 99.2% |
| 10 | 5 | 15 | 14 | 19.5 | 1,499 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves



