- Attack
- 207
- Defense
- 162
- HP
- 163
100% CP
- Shadow RaidsLv20
- 1,406
- min 1,280
- Weather boostLv25
- 1,757
- min 1,601
- MaxLv50
- 2,782
- Lv40 2,461
At a glance
Basics
Shadow Rapidash is a Fire-type Pokémon. Its 100% IV CP is 1,406 at level 20 (Shadow Raids), 1,757 at weather-boosted level 25 and up to 2,782 at level 50. It is weak to Water/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Bug/Steel/Fairy attacks. In raids, Fire Spin + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Fire Horse Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,782 / 2,815
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
Wild Charge*Best100% efficiency14.8TDO 268 - 2
Fire Spin
Fire Blast99% efficiency14.7TDO 267 - 3
Incinerate
Wild Charge*97% efficiency14.3TDO 260 - 4
Incinerate
Fire Blast96% efficiency14.2TDO 257 - 5
Low Kick
Wild Charge*94% efficiency13.9TDO 253
Top 5 of 24 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
IncinerateFire · 2.5s · STAB | 32 | +22 | 15.4 | 8.8 |
Ember*Fire · 1s · STAB | 10 | +10 | 12 | 10 |
Low KickFighting · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild Charge*BestElectric · 2.5s | 90 | 50 | 36 | 1.8 |
Fire BlastFire · 4s · STAB | 140 | 100 | 42 | 1.68 |
Heat WaveFire · 3s · STAB | 95 | 100 | 38 | 1.14 |
Scorching SandsGround · 3s | 90 | 50 | 30 | 1.8 |
Drill RunGround · 3s | 85 | 50 | 28.3 | 1.7 |
Flame ChargeFire · 4s · STAB | 70 | 33 | 21 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Rapidash's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 159.1
- Actual Defense
- 88.1
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
Wild Charge*Best100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,461 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 23 | 1,499 | 100.0% |
| 2 | 0 | 14 | 14 | 23 | 1,499 | 99.7% |
| 3 | 0 | 12 | 15 | 23 | 1,495 | 99.4% |
| 4 | 0 | 15 | 13 | 23 | 1,499 | 99.4% |
| 5 | 0 | 15 | 12 | 23 | 1,495 | 99.4% |
| 6 | 1 | 11 | 15 | 23 | 1,498 | 99.3% |
| 7 | 1 | 14 | 12 | 23 | 1,498 | 99.3% |
| 8 | 2 | 10 | 15 | 23 | 1,500 | 99.2% |
| 9 | 0 | 13 | 14 | 23 | 1,495 | 99.1% |
| 10 | 4 | 15 | 14 | 22.5 | 1,499 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow RapidashViewing50 CandyBest moves
Fire Spin
Wild Charge
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock - ×0.625
Fire
Grass
Ice
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves












FireSTAB 1.2×Ember · Fire Spin · Incinerate · Fire Blast · Heat Wave · Flame ChargeSuper effective ×1.6
Grass
Ice
Bug
Steel
FightingLow KickSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GroundDrill Run · Scorching SandsSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
ElectricWild ChargeSuper effective ×1.6
Water
Flying
Events1 past
No upcoming events are known yet.
- 2024.09.14Community Day: Ponyta, Galarian Ponyta · Exclusive move: Wild Charge

